For hard surface stuff, I usually take this approach. For organic stuff I usually go from a super basic blockout straight to the sculpt. A lot of it is trial and error to figure out what is easier to sculpt and what is easier to model, and where you draw the line. And much of that is personal preference. It isn't something…
Hey Armando ( I like your name :P ) right now my friend wants to see how much people usually charge so he can try to get pricing for the Art Assets he needs, so when he does start looking for some Artists to complete tasks, He will have a btter understanding of what people usually charge so he can negotiate the rates…
Haha yeah. Usually when I go back to the UK once or twice a year, I rent a car from Heathrow. I dont have too much trouble staying on the right side of the road ( well, left actually ) , but I always start off the journey by consistently banging my 'gearstick hand' into the door. The pain usually stops me ater a few…
Hello all, I'm an regular Graphite Modelling Tools user, and usually experience no serious problems with the toolset, however today I came across an issue that badly interrupted my usual workflow. Namely, the Conform section of the GMT has suddenly become unresponsive on the mesh. All other tools are fine as far as I can…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
Hello! I'm starting a new personal project, and as per my usual process trying to identify the areas I want to improve upon. Thing is, whereas usually I'm fine with just analyzing my previous work retrospectively (the lack of tunneled vision and the honeymoon effect does wonders), I'm having a bit of a hard time right now:…
Think this usually is the HDRI, people search for "free" HDRI's and use one that works for their needs, i found this to fix a few things i dislike with certain "appearances". Just tossing out another possible solution to try. The curve & settings section might help also, lot of settings to play with (under camera), I'd…
This is coming along great. The ground textures are super shiny as if wet, but it's not raining so that comes across as incorrect material work. Either add rain, or reduce the shine to a more reasonable amount. Your darks are pure black, which can be a stylistic choice, but I know it can be a pet peeve for lighters.…
I'm struggling to understand what you're saying tbh.. But If you mean things don't always connect up right then it'll be naming that causes it. You need to match usage, identifier and name up on input and output sides. It will also split the connections up by group name The extra channels are available so the nodes can…
Regarding time scaling for more complex characters, the other guys answered that really well, so I'll speak more about data. In my experience outsourcing current-gen characters, the average time for developing one from a concept to final and ready to rig is about 4 to 6 weeks. I usually see it broken down something like…