Hello! I wanted to post this here in order to get some feedback on a project I'm working on: I created this weapon as an exercise to teach myself how to use Substance Painter. I modeled and unwrapped the weapon in Maya, textured it in Substance Painter, then rendered it all in Marmoset Toolbag 3. Here is a wireframe render…
Hello! I am a Full Sail University game artist graduate who is currently looking for work. I am here to apply any 3D art needs necessary. Please, just send me a message or email me at jessie.moss12@yahoo.com. I will have a link to my online portfolio as well. Thanks! Portfolio: http://jessiemoss12.wix.com/jessiemoss…
FINAL UPDATE : More on ArtStation. _____________________________________________________________________________________________________________________ Hey guys! I've started a new project lately based on a concept from Nick Acuna , it's a shield maiden's shield. I changed the design a bit to fit a more simplistic…
Hello, I am Greg Amato and I am currently seeking out opportunities. Here is some of my work and full portfolio here. You may contact me at Amatobahn@gmail.com
Hello, I offer my work as a 3d and 2d artist for game concepts, characters, environments! Currently free for commissions. Best way to contact me is to send a mail. Deviant Art Twitter
For a real use case, nothing better than just doing it; so retopology, unwrap, bake and paint, drop it into your engine of choice. I think if you do that here with these props you'll quickly see how and what to improve. You don't need a perfect sculpt to do this, in fact I would recommend going ahead and try doing it now…
Hello my name is Daniil. i locking for paid work
I am a freelance 3D artist with 3 years experience. I have strong hard surface modelling\texturing skills. Can provide you a professional optimised 3d models with good mesh and light poligonal weight. Able to work in team. I am mainly use Blender3d, Zbrush and Substance…