This is looking great. I did some stained glass material work recently, as part of contributions to glTF material standards. I put a bunch of info into the readme, might help you https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/StainedGlassLamp/README.md#stainedglasslamp I think the biggest thing I did…
Hmm our weapons modeler takes around a week for a hipoly gun i think, depending of its complexity. It's the same guy that did the UT series guns. I'm guessing UT2k7 guns take about the same since it's pretty much the same stuff we're doing. As for hipoly topology, there's quite a few ways to approach things, mostly…
Just got Quixel 2.0 and wanted to make something simple and very low poly to get a feel for the software. This is only my fifth finished model (hundreds were abandoned pre-texture) -- interested in hearing critiques.
Hey Luther, she is coming along, the hair is looking good and the cloth folds are working really well, just a bit of sharpening in some areas and they will be perfect. Her face is bothering me quite a bit, it's a bit too soft a little blobby. The proportions are a bit off too, I did some paintovers that I hope will help.…
It's looking good, I love the idea of remaking a Smash Bros. stage :) Some critiques: Maybe you could try changing the 'Colour Grading' found under the 'Post Process' tab in 'World Properties' to be a little bit blue (settings of "0.9,0.9,1.0[RGB]" perhaps?). This should put across the night-time look a bit better. Perhaps…