3. There are a couple places to control or see selections better. Paint Selection Brush Size (if you use the brush tool to select) http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-33D130C4-9A18-485D-B80B-49BADE863542 Selection/Preview Highlights (to see better before you select)…
I might be alone in this, but I can't see the purpose of inking over pencils, certainly not at this stage. It just promotes a feeling of being able to 'fix it in the inks' for the pencils, and it makes your inking less creative. Working with strong ink-lines can be a great way to learn about portraying volume with simple…
*Spoilers Perhaps* Oh my god that ending sucked. What a waste of a game. Hardly the 15 hours everyone is claiming. I beat in in about 9 hours. I spent 9 hours for that? It seems every movie and game is out to make the next buck instead of closing a story. But this is just dumb. They could have at least closed the story,…
Hello everyone! I´m making my game called Tomorrow, and when I´ve started to make some models I found a problem. How I will deal with high poly zippers? I need a low poly count meshes, but i need the information to get a good realism. So here is the solution. I´ve breakdown the default Zipper IMM in 2 parts, the handle and…
I don't normally post on here cause its kind of intimidating with so many talented people around here, but I think this is the 1st thing that's good enough to share with you guys and get feedback on.It's is something I've been working on for one of my classes.I've still got about 2 weeks to work on it so there's still room…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
One of the things that excites me most about my Industrial Design course at the moment is that I'm finally learning to sketch properly. We're only a little way in so I don't have much to show for it yet, but they're very big on weeding out bad technique quickly. One thing they're very big on is confidence of linework.…
Some schools have an internship early during their education. Generally the companies don't want these students because they won't really contribute that much and are quite frankly more of a burden since they are not really on the level of knowledge and experience that they can create anything genuinely useful for the…
I knew as soon as I started this project that I would want a hand-painted skybox, as it would sell the style and inform me of the lighting. After looking at the colours and mood present in my scene, I thought a light purple sky would work well, and contrast with the oranges nicely. I was very fortunate to have my close…
Hello, after spending hours on this i decided to come here to ask for help. I have a low poly model that i wish to bake with an Higher Poly one but I get some weird artifacts on the normal map following the topology. It seems to not be linked to the high poly as I tested swapping the high poly to just a subdivided version…