I'm making this to look back on my learning and thought process throughout this project. I have a uni assignment where we have to make an interior environment with a hero asset as the clear focus. I've chosen to do the violin atelier in Whisper of the Heart following the concept that Seiji and Shizuku have grown up and Mr…
Yeah, that is a great point. I cheaped out and just modelled a basic eye with a texture and didn't really go into depth on the underlying structure. That being said, since you pointed out, I will add that to my adjustments!
Hi! Nice model overall :+1: Looking closer, I think mainly the shading/ surface-describtion could be improved, as currently everything looks a bit evenly matte. For example some higher glossiness and subsurface scattering on skin and teeth. Skin could have some more pronounced color zones. Hair would benefit from some…
These definitely look nice :D That being said, I agree with Chandler, contrast is gonna be key to get these textures reading well. Keep a few, usually smooth surfaces like plain stone or sand or dirt, low in contrast to use as areas of "eye rest" but with the others, especially ones that should have strong forms like the…
i'll go with that, pretty much. It runs very much in the family - my grandad was a professional draughtsman and illustrator, my dad was an architect who did some painting on the side and has pretty much devoted all his time to it since he retired, my brother is a singular illustrator talent who now professionally does "art…
Little Update. @mradamw: Thanks man. I did not think of that one (bugger). Unfortunately it is a little too squishy in there for me to add one now :( . I did decide to add a toy key though. @GreasyMnky: Thanks for the kind words :) . You have an interesting character there, reminds me of something out of Brazil or…
just going to document what I am doing. So I can get feedback. The aim of this project is to make a realistic scene. started out with some basic block out. Here am I make a basic mask in substance designer for tiles that i am creating using mixer after I was done in the mixer I did take it back to substance designer. to…
Also as for scratches and edge wear. I start with substance do my mask with procedural tools if it has problems with edges on uv islands I take it to a 3d app and tweak it further. Effectively I saved myself a lot of time from painting it all of just leaving me with a little bit of tweaks to be made. Same as any other tool…