I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…
Hi everyone, I spent several hours searching the internet to get the absolute technique to achieve the result of what Crytek did with Crysis. I found couple of thread here and there of some people asking the same question I'm currently asking, but I never found a thread that answered the question. Unfortunately, i'm not…
Hello! I am new to Polycount and new to zbrush. Here is the concept art I am working from and some wip shots of my sculpt so far. Any critiques appreciated, this is my first sculpt.
Hi, I used to do rigging and skinning in 3ds Max 2012 and was able to get everything working the way I wanted. But I haven't done rigging and skinning for a long time and I am now using 3ds max 2019. Now when I try to skin my model to my skeleton, I get unexpected deformations. Back when I wanted to skin solid pieces, E.G…
It needs to be sent in as a ticket for our programmer to look at it and respond individually. I'm the only Quixel representative on Polycount, so posting here isn't going to get issues raised through the proper channels to identify and resolve problems like this. As far as checking out your project goes, I haven't had time…
Contribution : Modeling & Texturing Software Used : Maya 2009, Digital Fusion & Photoshop Project done for : Self , Inspired by concept art i found on net... : ) i worked on modeling & texturing in this .... I'll be happy to get as much comments and ctitics as I can.. Thx : ) wireframe render :