polyNormalPerVertex -q -xyz; in mel will give you the vertex normals for the vertices you have selected. then you can manually input them into the new mesh using set vertex normal. or just duplicate the mesh you want to match the normals to, attach the new mesh and select both verts you want to match. go to the vertex edit…
Vertex baking is something that can be done entirely within UDK these days right? I ask because the Vertex Color tool is broken on my copy of Maya for some reason. I'll definitely take a look at it because I'll need to try and change up duplicated assets (for instance, the one above will be duplicated a few times in the…
This isn't a bug, in fact it's a troubling tracking feature. If the user is extremely homosexual, usually the "disease" is latent and's present's unknown'it to the user, the vertex colors will dazzle the eyes in a vertex rainbowy dance of ecstasy and confusion. You should probably gather essential belongings in an easy to…
For ETQW, we used a distribution system where the grass was 100% self-illuminated, and each model's vertex-colour was tinted with the terrain texture's pixel below, so it always matched up with the ground pretty well. Then the grass was vertex-deformed for "wind" effects (using each model's vertex alpha to control the…
I was talking about vertex normals, not normal maps. Using vertex normals is pretty much the go-to solution for fixing tree lighting, unfortunately afaik UDK doesn't supported edited vertex normals. Ninjas advice is good though, you should try that. Edit: Also, "They're flat planes why would they need normal maps?" You…
This is my very first script and I wanted to share it on here. Hopefully I can get some feedback. There might still be some bugs, and some of the code might be able to be optimized further, but again, this is my first script so I don't know all the commands. And maybe someone did this already, or there is some special way…
Alright, so i've been having a weird error with maya. I have a model and I'm trying to select a single vertex, but when i select one, it selects that one and another vertex nearby it. This happens in different ways all over the mesh. Sometimes i'll select one vertex and 2 others nearby also get select. I'm not sure if its…
I have this model ( actually all models from this user hot this issue) and after a few time the model vertex color display gets turned on. ( object property -> vertex color display) This happen everytime I save the scene (wether it's when I press ctrl+s or when it auto-save) I even had to write a macroscript to disable the…
Well I have been trying to do it with the gizmo mainly because thats how its done in game editors like UDK right? I have not tried vertex yet but wouldn't that change the shape of the object? I mean what if I make this huge piece of a house and UV map it and than want to snap it and if I drag by vertex wont that mess it…
Which mobile hardware are you targeting? There are many many flavors out there. The fact of being "heavily animated" does not matter for the vertex count. As soon as one vertex is animated on a mesh, fast or slow, then they're all being animated, it's the same cost. A lot of things affect performance, not just vertex or…