Depending on your engine you should be able to mirror your UVs without getting a seam. It works especially well on flat surfaces. In Unreal you need to mirror your UVs horizontally ←|→ in order to not get seams. UDN documentation on the matter, it's not 100% perfect but I think it's usually worth doing if you can. It looks…
The best works are usually the most honest. Unless one likes to include human morality as trait rather than a learned ideal. [ QUOTE ] I see no nobility in depression and failure, and little "entertainment" in the mundane and small. [/ QUOTE ] I saw the film and comics help redeem him as a person. Also the way that unlike…
Could you post the UV layout you're baking into? Might help to see how the texture is laid out. For objects with any level of complexity I usually end up breaking the models down into several parts, capturing the normals separately, and then re-assembling the final map in Photoshop. Doing it that way tends to make it…
Hey Armando ( I like your name :P ) right now my friend wants to see how much people usually charge so he can try to get pricing for the Art Assets he needs, so when he does start looking for some Artists to complete tasks, He will have a btter understanding of what people usually charge so he can negotiate the rates…
Haha yeah. Usually when I go back to the UK once or twice a year, I rent a car from Heathrow. I dont have too much trouble staying on the right side of the road ( well, left actually ) , but I always start off the journey by consistently banging my 'gearstick hand' into the door. The pain usually stops me ater a few…
Hello all, I'm an regular Graphite Modelling Tools user, and usually experience no serious problems with the toolset, however today I came across an issue that badly interrupted my usual workflow. Namely, the Conform section of the GMT has suddenly become unresponsive on the mesh. All other tools are fine as far as I can…
Isn't there a saying that your portfolio is only as strong as your weakest piece? Some old art still holds up today, like I still nerd out about Slipgate's Dominance War IV winning entry NOX and that was made about 13-14 years ago yet it holds up to work being done today. You don't have to completely "trash" and "nuke" old…
This is coming along great. The ground textures are super shiny as if wet, but it's not raining so that comes across as incorrect material work. Either add rain, or reduce the shine to a more reasonable amount. Your darks are pure black, which can be a stylistic choice, but I know it can be a pet peeve for lighters.…
I'm struggling to understand what you're saying tbh.. But If you mean things don't always connect up right then it'll be naming that causes it. You need to match usage, identifier and name up on input and output sides. It will also split the connections up by group name The extra channels are available so the nodes can…
Hello! I'm starting a new personal project, and as per my usual process trying to identify the areas I want to improve upon. Thing is, whereas usually I'm fine with just analyzing my previous work retrospectively (the lack of tunneled vision and the honeymoon effect does wonders), I'm having a bit of a hard time right now:…