Hello! I started a new project to mark my 4th month anniversary in 3D, quite excited about this one. A full highly detailed factory render heavily based on the factory simulator "Satisfactory". This is the first piece, a smelter with conveyor line/pole. Any critiques are more than welcome!
University project creating a game environment. Any feedback more than welcome to put the final touches on for hand in next week. I feel like it needs something but i've stared at it for too long.
I'm finishing up my latest personal project now and wanted to see what you guys think. Any feedback is appreciated! I'm also open to any ideas for the camera work, I don't know if I'm satisfied with just the side view. https://syncsketch.com/playground/274d13d54c9041cb9bd55b73db033a7d#380608
This is my going to be my first attempt at a full UDK level. Seems like a big feat but I'm ready to take it on. Down below is a very simple Photoshop map of the forest layout. I am sketching up a detailed one at the moment and will be posting that shortly. Layout_rough: Rocks (so far): Zack Dembinski
Hey! Here is some update regarding our project RUN. RUN is a stealth-action game mixed with psychologic thriller placed on a prison. Here is a level made by Daniel Zaidan: Any feedback/critique is MUCH appreciated. Invite you to check our Facebook and IndieGoGo page: Facebook IndieGoGo Thanks!!
Here is my take on Simon Stalenhag's Echo Spheres from Tales from the Loop rendered in UE4. Foliage uses UE4 marketplace assets. More images on my artstation here - https://www.artstation.com/artwork/Oovarw
Finished up this environment I’ve been working on recently. It’s been a while since I’ve finished some personal work. More images/video on my Artstation. Thanks for checking it out! https://www.artstation.com/artwork/288l2B
Wanting to improve in my world building and lighting so grabbed some assets off the UE4 marketplace along with some megascans and went to town. Using dynamic lighting. Here's where I'm at currently. I want to get away from the painterly look. Any advice on that or any other feedback would be great!
I'd like to get some crits on this piece: It is 2,688 tris. Diffuse: Specular: Normals: One problem I've gotten already is that in Unreal, without some kind of intense spot light, things get washed out really easily: I'm guessing it has more to do with my skill with lighting than anything else.