to be honest it still doesnt look like wood, more like yellow brick :) it looks "plastic-y" Maybe it would look bettwer if i could actually see a wood grain. Now, there is something there, but the lighting on it is weird. Is there any reference on how would you want your wood to look like? or maybe show me your raw…
These are 4 layers in total and stacked on to each other . The bottom one got the strongest values and its get more subtle to the top. All masks are handpainted as well and the bottom one got some very subtle normal value to give the impression of thick dust. Hope this helps. I can show you my layer stack as well, if you…
Hello there! I think the hard-edged version has the most potential. It's nice and clean, and it's not been used very often in games. Now that we have access to such a broad range of tech and styles (from realistic to sculpted to handpainted) I think that making bold decisions like that is what could separate you from the…
I allways thought that when i played tha tpart in Diablo that i found the nicest rocks in any game ever. Awesome scene, you really captured the feeling. Personally i prefer the handpainted style they had going on, if you where aiming for that it didnt really come through. This looks alot moore realistic. But that might…
@lamb yea i still have to slap on a lights/shadows layer on top of the stack to fix few areas, fix levels, contrast etc.. I figured I needed a sexy female for my portfolio so why not a sexy-warrior-ninja-samurai-anime chick? :) might be a bit over the top but I think it will look good as a handpainted-stylized model
For handpainted, i'd say that looks pretty cool. You should, bevel those edges because they're far too sharp right now. Everything's a bit uniform and looks a bit the same, so if you could throw something in there to change it up that'd be awesome. Otherwise. good stuff, and I agree with everyone else, throw it in an…
As far as how you would paint in different materials, the holy reference: ok so i cant find the link :/ guys,whats the link to that huge tutorial? :P Concerning your speculars and handpaint textures in general terms, a lighting tutorial is a must: http://www.itchy-animation.co.uk/tutorials/light01.htm Excellent tutorial by…
Hello everyone i just started to digital painting with my wacom intuos tablet about 2-3 month ago and i really want to learn how to crate assets with handpaint/stylized style for games. :'( Heres what i did; i really like to achieve the style from games like world of warcraft. Thanks for comments Have a good day.
Hey everyone! I will be creating a Sydney Losstarot from Vagrant Story Retrogasm 2018. The goal of the competition is to take an old (PS2 and back) character and get it up to today's standards. Style can range from handpainted to full realistic PBR. I'm going to try to do my best to complete a game ready character for my…
I've lost a bit of steam on this but maybe if i post progress I'll feel a little more motivated Handpainting textures has been a lot of fun so far. i'm not sure how to progress with the water. part of me wants to give it a transparent effect. maybe a sss pass? it would be nice to have something in the scene move too. like…