I did an unwrap that came out fine on channel 1, but when I try to move it to channel 2, the texture becomes blurry. I tried hitting both options "abandon" and "move" but nothing helped. I also tried unwrapping on the second channel but it does nothing either.
I'm aware of the the show() and showProperties() functions in maxscript but as far as I know this information is only printable and not usable within the script. What I need is a way of looping through the properties of object/material/render and collecting the setting of each one into an array, is there any way to go…
In glTF PBR, metalness cancels out transmission. I suspect Substance may follow the same logic. The idea is that metals are not transparent, so as you increase metallic the transmission is decreased. In metallic-rough PBR, metal should be mostly full-metal or no-metal... partial-metallic causes non-physical shading…
Occasionally when I do modeling, this one trouble "cancer-like" face will suddenly show up and ruined everything, if I delete that one particular face, it will appear in another one, until I delete the whole model. I'd like to what caused this to happen and is there a way to fix it for good? Thank you!