It was just something like 'if (in edge mode) {enable tool x}', can't remember exacts anymore, but it was super basic stuff. I think Modo just doesn't like me :(
No I dont have that plugin but in the animation rollout I pushed enable skin pose but nothing happens and in the hyerarchy tab the skin pose mod checkbox is still grayed out ...
Thanks for the help, .Wiki! :) I had "use alpha" enabled. To solve my problem, I expanded the input box, like you said, and connected the image to transparency and it worked!
Hey @FourtyNights awesome! You can disable the channels you don't want to use with the checkbox 'Enable..' Or leave those channels black on the detail mask. Both should work.
I can't find the realistic setting anywhere. I'm using Max 2012 too, but I did enable shadows and AO in the Shadow Options of the viewport. Would that be the same thing?
Hit ctrl+p to bring up the capture options, select a file format that supports alpha like TGA or PSD, and enable transparency. This will give you renders with an alpha channel.
Change to 8 bit mode, save out as Targa, 24bit channels, import in UDK, make sure you don't have Dither Alpha or anything with the word Dither enabled.
Unreal Engine 4 actually has a rough light propagation volumes feature that you can enable, that's the same type of dynamic lighting as CryEngine 3 (unless it has changed).
That looks tres cool, indeedy. The time is ripe for all sorts of cool new animation approaches. Lots of great new technology out there that enables new ways of doing things.