np, in making the kick more powerful, I mentioned before that it'd help to not have to foot slow down halfway through its swing; that's just a matter of adjusting the keyframe/control points in the curve editor. From that point, additional emphasis of power will have to rely on secondary assets (since I think your poses…
Here's some an easy advice for working with the DOF. Create a new dedicated render camera, create a measure tools > distance tool, position one of the distance tools locators at the render cameras lens and parent constrain it to the camera, position the other locator where you want the focus to be. Open the render camera…
@stevston89 Wonderful work! I feel the lips could be lifted a bit more from the sides to provide a neutral expression like in the concept, and maybe pull down the eyebrows more to give a more weather-beaten feeling to him. My first post in my first ever character challenge, hope I did well for the time being. This post is…
So works fine for me at home for some reason, will try some more on my work machine later. Two things I noticed : 1. When you "Finish Pipe", the result you get has hard edges between the pipe segments, not sure if this is voluntary or not? Easy to fix anyways, just seems like it should do it by default. 2. The UVs you're…
I guess I didn't look closely enough at your first image, Fex. Those pivots look great. They have to be local, otherwise all your animations are going to be messed up... the bones need to be able to rotate about the alignment of their real-world bones (thumb knuckle must rotate perpendicular to the thumb, etc.). If aligned…
Made a 2048x4096 Trim sheet and 3 variants. Supposed to be concrete and painted concrete, though the painted part isn't reading correctly. I'm not super happy with it. The ink lines are too thick and I'm largely constrained on that front by the curvature. So I would have to do smaller bevels to get smaller lines. Unless I…
Just wanted to say that it is been an honor to work in this project with the awesome team at Splash & The Coalition. It is nice to be able to go back into the first Gears, appreciate how solid is the work that Epic did at the moment. Proof of that is that the game holds up pretty well even today, shooting mechanics havent…
Big Gun Harness could look better if slanted slightly, would make the clothing look more functionable, do a side view so the details look more clear and also her right arm looks a bit empty. The skirt and coat idea is too conflicting and it might not look that good together... they are almost like two separate ideas trying…
ok dude, because this is hurting my eyes every time I look (And I want to see this look good) you need to learn to take screenshots proper if you want some good feedback which means drop a player start go into play mode hit Tab type "Showhud" (which hides your hud) then type "Set rez 1980X1050" (Or whatever rez you think…
Hey, I'm making an FPS game with a spherical world in Unity. We don't use any vertex shaders or anything: we just build directly as if it's a spherical world. I wouldn't recommend using vertex shaders because that might actually be harder to build -- it wouldn't necessarily be WYSIWYG anymore. We use a rigidbody FPS…