We have .md5mesh and .md5anim working perfectly in OverDose guys, you should contact our coder Nicolas for more info maybe he can share code with you? But yeah, fully tested using Doom3 and Quake 4 rigged models. You can see it in the OD Tech demo videos. (OverDose was based on Quake 2 code)…
I'm about to enhance my Polycount Blender addon so as to get the real verts count, but I need to do some tests and of course make comparisons between my stats on some 3D engine stats. As I haven't work on Unity since few years I was a bit suprised by these defaults statitics: 1.7k tri / 5k verts, what the heck? So OK, this…
Heh, nice. For starters, anyone attempting to assemble a Flash game using the Flash IDE is wasting their time. It is entirely possible, but the Flash IDE is not really conducive to constructing entertaining titles. Any decent Flash game is going to require programming, and the Flash IDE is a little crap when it comes to…
[ QUOTE ] Neat effects As the pictures are sprayed across, they kind of linger too long. Do I really have to wait to click on them until they've come to a COMPLETE stop? Perhaps just make them stop faster? I also disagree with your "return" button, it's especially difficult to see in photo #1, the leaf kind of hides it.…
Some more eye-candy goodness! http://mfile.akamai.com/28603/wmv/in...o/pso_high.wmv Skip forward to about 17:00. Alternatively, gameklip. [ QUOTE ] Intel officially revealed the name of Kentsfield this morning, and branded it Core 2 Quad. It will be out in November. We were treated to a demo of a Quad machine running…
Hi guys, I've been having this problem for a while now. It happens on 3ds max 2009 too: I get a horrible lag when changing sub-object modes or when selecting an object for the first time. 3ds max just freezes for a second or so. It feels like 3ds max is having a hard time populating the rollouts, it flickers for a while…
Hi everyone! I was wondering if anybody would be able to help me with a problem I've been having with ZBrush Core. Ever since I downloaded it a few months ago, after a random amount of time (a few minutes to 4 hours), hotkeys/functionality in general stop and if I leave the program, I only type in symbols (shown below). I…
This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
You can use custom code nodes to handle whatever you want within full ShaderFX I've ported the diffuse and specular IBL models found in the substance designer shaders to ShaderFX successfully this way and they work great. Obviously you need to understand vaguely how the code works but it's not that hard Edit. It did mean…