Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…
I finally finished the second stage. I kind of procrastinated a bit out of the usual perfectionist stress, not to mention generally being busy. I think I managed to get my head more or less around the way of looking at the reference, at least, to see these more simplistic versions of the forms. They're different than the…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
HI all, Finally finishing this beast. A 1960'ish Mustang GT500. Had a blast making this. I might add some more mad max style parts, I did some experiments with extra pipes but they did not look good enough to stay :D Modeled in 3ds Max, textured in Substance Painter. All renders made with Marmoset Toolbag. Hope you like…
Hi All!! My name is Ian S. and I'm a 3d artist from Sheffield! Joining in on the Beauty and the Beast comp! pretty excited by this one, good luck all joining in! Best Regards Ian S.
There are such huge numbers of different styles of explainer videos that you can use, and that is essential because some videos can be very useful and superior to others for certain reasons or item or administrations or for certain sorts of audience. Nevertheless, in general, while clarifying complex administrations…
Hey! Two week later, back with quite a few changes 😊 I decided to take the plunge and re-make the hair from scratch, as I really started disliking it the more time went on. I decided to get roughly inspired by a technique found here (used in Final Fantasy if I recall correctly), and tried making it work with my skill…
This isn't so much a surprise.. in fact i first used some other search words before i thought.. hmmm maybe add transparent because decals wasn't very sucessfull.. also it often gives some "markings in underwear".. so even before search engines used AI it was (and still is) sometimes not easy to find some suitable results..…
The XBox Live store is going to be going strong for several years. But I would expect a lot of the sales in two years to be on the XBox One. There will still be some traffic on the 360 side of things, but not as much. Your best bet would be to release it for both the 360 AND the XBox One. (and possibly PSN as well) Also,…
@JordanDaushvili There's a few thing that can cause this baking error. Since the mesh already has hard edges, UV splits and UV padding then it's probably a ray miss caused by the bake settings. If you're using Blender to bake normals with edge splits: you'll need to enable the cage offset in the Selected to Active settings…