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Re: 3Ds max Baking NORMS with holes
Reply by
Mark Dygert
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Mar 2011
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Home
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Technical Talk
To get rid of the black speckles I think you need to press 9, click Renderer, Turn off (or on) Global Super Sampling.
Re: Snow day!
Reply by
EarthQuake
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Dec 2009
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Home
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General Discussion
Yeah, makes me glad i work from home, its currently ZERO DEGREES, with a -18 windchill here at 9:20am
2 results
Re: Let's connect on facebook!
Reply by
happybell
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Jun 2016
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General Discussion
Feel free to add me too, looking for more artist friends to flood my feeds :pleased: https://www.facebook.com/shujun.wu.9
2 results
Re: Become more efficient: Free or nearly free app's & websites to help us do our jobs...
Reply by
SaboR1996
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May 2015
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Technical Talk
http://pyxeledit.com/features.php Tileset creator for those enthusiast pixel artist game devs. free or $9 Free version is an unsupported beta.
7 results
Re: Substance Painter Tiling Baked Normal
Reply by
Jerc
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Nov 2017
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Adobe Substance
if you bring a mesh that's 9 quads (your basic texture plane duplicated 3x3) you should be able to paint seamlessly on the edges.
Re: "Outsider" post-apocalyptic vehicle based on Ford Mustang
Reply by
Yury
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Jan 2014
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Home
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3D Art Showcase & Critiques
Finally got to the baking stage. 1 piece is done and 9 more to go. It's going to take a while to bake all the pieces of the model
Re: Hasbeen's workshop
Reply by
mbknielsen
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Sep 2014
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Dota 2
So I finally after 9 months of work and new learnings shipped a full set for the warlock! :) Warlock set: The Apothecary by Hasbeen
Re: (Unofficial) Household Props Challenge
Reply by
bevansLTU
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Apr 2018
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3D Art Showcase & Critiques
model Day 9! 68 tris 256 x 256 diffuse model Updated and arranged the scene to include the weekend models as well.
2 results
Re: Interview on Monday, need to relax!
Reply by
Y_M
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Feb 2012
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General Discussion
Today's the day... ahhhhh. Got a full 9-5 day at uni first, that kinda sucks, I don't want to be too tired.
Re: Maya is destroying vertex normals ?
Reply by
Peksio
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Jan 2019
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Technical Talk
It isn't working :( It is not on all of my meshes. From around 9 exported meshes in one fbx, only one mesh is corrupted like that
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