I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently, there is a way to export other deformations by including the geometry cache in the export but I can't get it to work. I always get this error: "The FBX plug-in cannot export…
UPDATE Thanks everyone for the feedback along the way! I'm pretty happy with my end result. Doing all the attachments really helped push the material study. That ended up working out in more ways than one. Hope you guys like it! _________ At GDC a lot of people told me to keep working on my props. One person even suggested…
Hello, Here is my submission for the Polycount CS:GO skin competition: My inspiration for this design came from several places such as film, video games, and other designers. One of my personal favourite designers, James White (FC:Blood Dragon cover artist), has been a huge influence on my design. Games such as Hotline…
Hello, hello everyone! I'm pleased to meet you all. I've signed up a long time ago yet it is only now that I come to do my first post. Well, today I would like to present a Work-In-Progress to you all. Please, all feedback is encouraged. Here it is( also note the awkward planes for alpha channel texturing ):
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
Hey everyone! Welcome to my third and last entry. I always wanted to make an AK but time was short, so i used today to get the finish together. Pretty close on time thought.... ;) Here are my references: First of all, this Design is based on the classy old "Lunch Boxes" kids were using in school that time, Yes you read…