Hi! Other things I would note: * Some elements like the tree trunks and the beams of the house are very straight. Add some width to bottoms, like weight is resting on elements and to ground them. Add some variation to straight lines. Bend horizontal beams as if they had to carry weight. * Pay closer attention to…
what is the best way to make a good unwrap of a character? Any tutorials or good example to show? I need that for a guy of my team. (www.cncreborn.net) Thx for your time.
Is it possible to cut fibermesh (for example with "TrimCurve" etc) but after that groom it again afterwards? the cutted fibermesh behave different when it was cutted... The goal is to achive something like that
Hello. I am looking to hire someone for a skybox I want to recreate in a higher-resolution form. This skybox was used in Deathmatch Classic, a Half-Life mod, and is the one you can see below: I have obtained the original source photos, and I tried my best to piece together the original skybox, but I am not a professional…