Stokeoner, Thank you! When it comes to my rates I rather not talk about that in public. Ironbelly, I find that most knowledge is not limited per platform and can easily apply to others. Cry Engine 3: I have build quite a few portfolio scenes with it and know how to set up shop when it comes to art, I have never worked with…
I am trying to add a custom attribute to an object in Max, but do not want it to show in the UI, just on a track. This is because I want to be able to locate an object by its custom attributes (which I also need to know), just in case (which is the case) the object gets renamed by someone else (even though they have been…
Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
jeffro: I had a hard time doing something dynamic with that expression on his face, I might give it another go and see what I can come up with. crazyfool: The ambience is at about 75% If that makes any sence :) so he's still using the normal map to some degree.
Hey guys, I'm trying to make a panner material function that will let me control each one of the speed parameters with a scalar parameter. I gave it a try and I've no idea why it's not working, could someone take a look and give a hand?
You should really use the "presets" as kind of a starting point if you are going to use them. From there jump into the mask editor and you can customize the hell out of it switching which textures are in the masks and the strength, fall off, contrast + layer styles all all of the mask components - it's very powerful.…
Hey guys I have a problem I hope you will help me with. every time i go into edit uv in max7 thes flourecent green lines pop up on my edges. Does anyone know how to turn this off?
Okay, so heres the error Im talking about. Black spots all over the mesh. Cant get rid of them and they are only showing up in my 2 highest levels. Anyone knows why this is happening? Its really annoying :( Thanks