@Ace-Angel: He linked the art work in the post right about his screens, real easy to miss. Heres something I've noticed recently while working on my new scene, doing a vertex blend of two or more textures is cleaner in your editor/view port, but I don't think you get the best result, at least not with something like cracks…
Based on your creation I will asume that you are new to 3D, so don't take my critique too hard. And if you are not, it appears that you have a lot yet to learn. The wood looks like a floor texture, the barrel is blocky instead of smooth and has no wear and tear at all. Also, the wood color is off and has too much green in…
Hey Bmikes! Nice to see a fellow environment artist learning the ropes as I myself am doing, I thought I could share some of what I've learned and hopefully you can find some use for it :) First off I'd like to say that you've made a pretty neat model, I like the look of it and I can definitely see it as a game asset in…
There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
Some feedback / thoughts: * Generally speaking don't render with a black background; aim for a dark grey like Polycount's background colour. * The DDO texture presentation isn't that practical if you want people to critique your textures / uving * I would avoid using the detail presets in legacy dDo. They can be helpful…
This is a college project that I'm working on - its a steampunk Mecha During the research stage, I was intrigued by steampunk and horror themed mechas. I was deeply researching into H R Giger's work for another portfolio piece and was influenced by it. His work on the Alien movies and other bio-mechanical artworks create a…
OOOOoooooo i remember making textures like that. don't like texturing? don't know what to put there to fill in the space? here are some ideas. this is what i would do in order -i agree with mop's paint over. right now your mesh proportions are kinda un-appealing. if your model had the same kind of vibe as your bump map it…
Alright, my set didn't really get so far - now I'd like to know what's wrong with it. What were my mistakes? I have a few specific questions, but it would be great to get some feedback at all. Just bring on the truth - I don't want you to be nice, I want to learn! Concept Bad hero pick? Does the set look too much like 6…
Okay, I'm going to be quite honest because everything I'm noticing is exactly what potential employers are noticing. I started looking at your tank. To start there are a few points where you've just not bothered finishing the model. The tank treads clip into the side of the body of the tank and gear wheel things (can you…
First of all, dump the custom site and get on Artstation. Schools are notorious for pushing the idea of a custom site but its just unnecessary. Out of the advice you've already been given this is the only bit I agree with... "... learn Unreal and put a bunch of environments together to display environment art and knowledge…