I may be a little late to the party, but I have a question. I'm a recent grad, so can anyone tell me what jobs/job titles, use substance painter? Or the substance suite? Restore Page
The Substance extra is for Designer Substances. There are 2 different Substance file types: sbs and sbsar. Can you post an image of your TB2 viewport/material settings?
Ah sorry my mistake on that. Your right on that. Here is the zip file of the blender and the description. The top are the substance painter and curious if these are just normal baking issue that occur or just error. The Blender high poly is how it looks in blender high poly.
Check this article https://www.allegorithmic.com/blog/deep-dive-first-architecture-selection-update-substance-source "Terrazzo Generator Substance" part. Material .sbs also available at substance source https://source.allegorithmic.com/#/substances/category/Concrete%20-%20Asphalt/c9f0fc6d93e72ee851c6959e7d8f703d9a64f6c9
I want to make a many super hero substance and I think I will try to create one with Batman or Iron-Man after this. Made 100% in substance designer and rendered in Marmoset https://www.artstation.com/artwork/v196a6
I'm trying to get away with just 3DSMAX, Substance Designer, Substance Painter & UE4. Going for environment design. Considering the power of substance designer and painter do you think it's necessary to use zbrush in a workflow?
I'm trying to import my colored spec map into substance painter and i have but the problem i'm facing is substance painter refuses to use RGB in the spec channel. Anybody know a quick tutorial or wiki link?