for stuff like cliffs and rock walls, I find its good to have large static mesh rock objects and just crash them through each other/ poke them through a simple terrain mesh. the results are always way more convincing than a melted icecream look of hand sculpting stuff in a terrain editor. then for the ground the most…
Hi thanks for feedback. To answer your questions this is a Max Render ;) I ll use Unreal Engine though. I know what you are talking about. I thought the same. Rocks are quite a challenge actually. The rocks you see is not the end result, i just used crazybump to see how that rocktype would look like. Iam going to create…
Thanks guys! AaronF3D: No problem. If you have any questions just ask. Grimm_Wrecking: You rock my socks. Those links were helpful. I think this is going to be in UDK so I'll for sure try this. snake5027: My textures come from a variety of places. I use www.cgtextures.com. www.mayang.com/textures is another useful one.…
Hey all! Decided to start a sketch thread, with the intention of using it as motivation to post the things I work on. I started this one before the winter break. Golden Apples by fukari was the initial inspiration, though its taken a left turn into something else. I have some jewelry to add, wobbles in the hair to fix, and…
I really hear what you are saying when you speak about capturing the character and believability. Building everything custom as opposed to modular can get you some fantastic results, but keeping everything standardized and efficient is the flip-side of the problem. If it were me, I'd try something like this: Go down the…
Congrats on finishing! I think you could tweak some things to look more like the concept and it would help the overall look. We're losing the details of your walls and other rock engravings, making them slightly darker would bring them back. The concept also has some cracks that are adding interest. The lighting and shadow…
I agree with what others have said about the spec/gloss (out of curiosity, why not use roughness/metal?). I do like the detail you have going in the albedo. The minor veins are looking nice, theres a good overall sense of direction to the rock stratification, and some good subtle tone variation throughout. I'd actually…
Thanks at all for the feedback! Here I can show some new shots from my new rock mesh from 3DO and from the Editor. I tried to capture the rocks in italy (thanks to 'themodman101' from the cryengine forums): tools zbrush, maya, ddo high poly 2 mil. polys low poly 5k polys DDO renders (5k polys +object space normal map):…
To be honest you'll pretty much need to do some painting. I would suggest making a bunch of rocks as subtools and then dropping them onto the canvas to create a tiling rock face rather than using a flat plane and trying to sculpt seperate rocks on it. My other suggestion would be to look at the 'seige of orgrimmar'…
Modelling and texturing are looking really solid. Presentation wise, My eye is really being drawn to your base over your house which is a bit of a problem. I think making it broader so that your house is in a larger neutral area, rather than fighting against the detail of the rocks would help, and would also fix the fact…