Practice makes perfect, and the more practice you do the better your execution! https://www.youtube.com/watch?v=1X0Npd5REQw This is Feng Zhu's Channel, it might be useful. Good luck!
the problem with OP switching to blender is that the entire archviz space is max based - max is objectively better suited to dealing with anything precise/cad derived as well. I've not touched it in a while but max's python (to me) is similar in feel to pymel in maya It's a lot less stinky than maya.cmds but you're still…
@Lord Sebbingdon - Alphas for the fins! I have finished the model but keep forgetting to post it now that it is done! shall do so tomorrow. Phew. Humans are hard. Slowly, slowly. Practice, practice.
i just realised that for the last 5 years all I've actually done in terms of practical work on videogames is parse text files and tell people to remake things according to the budget they were given
Ahh ok, so you were working on this more for getting to know Blender than anything else? I think it's just a case of practice and practice and good luck with learning :D
Just practice and sharing art things. Please feel free to give opinions and any tips. First up = Potraits practice, from photo ref without sampling. Just over 2 hours on each. Younger Al Pacino ref: HUDSON! Steps:
I would just need someone to yell at me and tell me when to get off of my ass and practice. :< Or WHAT to practice. I think we need a big-brother session. :x
This months character was pretty complex, and as far as I understand it the character modeling thread is about variety and practicing different styles. It seems to me this character will also be good for practicing hand painted texturing.
Well I live in the Dallas area and I've had some great opportunities to see how guys like raul and Brett Brilley do things. But besides that.... practice? Lots of time and practice.