How do you prevent 3dsmaxbatch.exe from closing when it's done, so it can continue running other operations? When I was using it batch mode it continually exited, and constantly restarting the process was slower than the operations being handled. Depending on what your doing, using parallel nodes in MCG might be faster.
Maybe for some things, but there are so many things imo that would be easier to write in code than doing it with some kind of visual scripting. I'm just imagining hugely confusing node labyrinths already =) . Programming really isn't THAT hard, basic syntax of a language can be learned pretty fast, especially something…
Hi there, i am having lot of issue with height representation in the 3d view, it's not the same as others even if i put the exact same settings and resolution, i have tried everything like playing with scale factor, height node settings and normal node settings. I use a simple shape node with tile pyramid My specs, intel…
Maya does have an "edit poly" type workflow, but its not very obvious and awkward to set up maya creates "polyTweak" nodes each time you edit your mesh, say you extrude a face, move the some vertices, then extrude another face.. your history will look like this: polyExtrudeFace1 polyTweak1 polyExtrudeFace2 if you then…
So I finally had time to properly re-examine my steps and find a way to reproduce it I've been able to do this three times more to three other test projects. At least one project was started at my home computer. The rest were started and only worked on at a work computer. It seems to have something to do with saving the…
Click on a biped piece, click the motion tab (little wheel icon in the control panel), expand Keyframing Tools, and then click "Clear All Animation". It is also a good habit to pop the model in and out of Figure Mode, sometimes parts like the shoulders will adjust oddly and this will reset them to the actual default figure…
You rock man. Everything is working perfectly :) One last question! :D Ok. So first off I've decided that my main usage will be your original script with retaining the current selection (the other one will be a secondary situational hotkey). Is it possible to make the script switch back to multi component mode? Right now…
Thanks for MeshOps tint. Didn't know that. I meant not going in between Substance Designer and Modo exactly. I meant how simple, convenient, and instantly clear and readable nodes and node groups are in Blender. How much they are hotkety driven and how quickly you can work with them. I mean that being accustomed to Blender…
where's gizmo... history is on or off? history was deleted/frozen? history node ( the projection node in this case ) isn't selected? there is history... it's selected... then is the show manipulator tool selected? ( history's manipulator ) repeat the same for...why can't I see extrude gizmo? why can't I see transform…