I really want to find a way to turn a rough lowpoly model done by using ton of boolean operation in 3ds max (with propperly set smooth groups but crappy topology) into good looking (but not ideal production ready) highpoly. Or at leas give this lowpoly a fake look of a highpoly. The final goal is not production ready asset…
In 3ds Max there is Shell modifier, in Blender there is Solidify modifier, how is it called in Maya and where is it? Here is what I'm talking about: https://www.youtube.com/watch?v=wzrKAU8bFU4
"an Extrude modifier and then a cap holes modifier" Good, this works also. The other solution was probably turning invisible because of welding problems.
Animaticmedia is seeking some freelance help with modifying characters. We generally modify the mesh of existing characters using Zbrush and Maya. Please send submissions to scotto@animaticmedia.com
take all of the post its at once and put a "spherify" modifier on it... if they then go into the sphere then use the push modifier to make it a little bigger afterwards.
2. Modifying
the block to fit the image was harder as there is only one view of the
Bloodstone. I then patterned the modified block to create two more.