Me: boo! God: Does that indicate disapproval? Me: no. it was supposed to be scary. God: Are you serious? Is that your opinion? Me: yes. no. God: Give me a break. Are you serious? Me: not really. God: Are you serious? For real. Me: yes. God: Come on. Me: ok. God: Gosh! Me: such language! God: I've been waiting for you. Me:…
Hello Polycount! Who hear has an intuos4!? I do but the space on my desk means i get it out, plug it in and work. Then when I'm done i unplug and move it. However in the back of my head everytime i plug/unplug i die inside thinking that one day i'm going to break the port, i know theres another port but that doesn't ease…
Here's another one of these speed modeling projects. A guy sitting down having a coffee. Woohoo. This one took about 15 hours again, I spend 75% of it on his head, though, because I also tried to blend face texture and an ear and free-painted texture paint in Blender, matching all the values/hues together to make it look…
I'm reading all the profanity people use when they talk to one another. Generally, where I work, if you use profanity you get fired. I've heard all these stories about game studios growing mushrooms and having rated 'R' parties.....from San Diego game artists. I've been around stuffy people too long. I think game artists…
I would get some more head ref, the head still reads a wrong because its so square at the top. Even if its not the style you are going for. His head should be more stylized or more realistic because right now it looks wrong from both angles. Gun is looking nice though
Hey guys, my online portfolio is back in business tonight after 3 years of horrible stagnation weeeee. I'd like to take this chance to also mention that I'm currently hearing offers from studios worldwide. Also feel free to recommend studios based on what you see, I'm not aware of all good studios out there.…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Nice Time-Lapse video by Digital Foundry showcasing the amazing ligthing/environments: http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-time-lapse - article mentions that the sky probably uses something like 3 layers (2 revolving 3d cloud layers and a fixed back skydome). Guess that's for a parallax…
Hi, Onami Games is currently a very small team of 2 active developers (1 programmer and 1 3D generalist) working on a 3D action role-playing game. We have been working for the past year on creating the core foundation for the game, pulling together all of the game elements we need to build out levels for the final game. We…
TGA is uncompressed: It's like a flattened PSD, you can count on every pixel bieng where you placed it when you open it up. If you're going to be importing and compressing the textures later for use in an engine considering they normally have their own compression method. You probably do not want to compress already…