You're definitely making progress since your first post! I'm not an expert at wood painting by any means but I might be able to give some feedback here. It seems like you're going for a somewhat stylized, hand-painted look here. If so, I found this tutorial helpful:…
Fictitious anatomy is just like real anatomy, as it does have to look functional, so in order to be able to make up anatomy on the fly you should study the real thing. I also agree that you should be looking at quadrupeds, but The biggest problem in my eyes right now is that the muscles are wobbly, look like pasted on top…
Paintforge thanks for the advice, a scale ref would have probably been a smart thing to include, and yeah, the normal issues were caused by removing a few too many loops, I'm planning on heading back and redoing the geometry in areas like that once I'm happy with the overall texture as rebaking is something I'd rather do…
I started blocking out the clothes and folds -- I like to get the folds out of the way before I worry about seams/details/garment construction, keeps me from getting distracted with details too early. I want to get the materials defined correctly before I start adding zippers and pockets and all that good stuff. I'm still…
3DK.P.: Hey man, ya I am glad your support helped me get this far lol. Konstruct: yo! WOW you definately know how to give a good critique haha. I agree with you, when I am sitting down monitor DOES darken the image especially on an LCD or plasma which is why I stand up. I agree and few of my friends told me my lighting…
* You've missed a lot of the big forms, and with something like Dishonored's art work they're still obeying foundational anatomy of the human face. * Corners of the mouth should be pushed into the face, not at the same horizontal plane of the mouth * The ridges of the philtrum beneath the nose need to be defined. * The…
Hey there! I wanna give you a few suggestions based on my humble experience: 1) Don't define yourself according to a past experience which you consciously discarded. You're not a "college dropout" you're a "junior 3d artist". College has nothing to do with it. Be proud of your decisions! 2) If you studied really hard for…
Ah ok the metalness makes sense now. So in practice if you really want, you can just define a material irrespective of a metal/non-metal flag, and rely entirely on a spec map (rgb) that gives the IOR for a metal. But since metals generally have near zero albedo we just sub the spec rgb into the diffuse rgb space, thus…
Interesting indeed! I see what you mean about the uncompressed charcoal. That's indeed what I have (can't stand the feel of the compressed sticks) but I don't actually draw with them. I like to chop off powder from them with an X-acto blade and use that straight with the fingers to get shading down. Problem is, this…
Hmmm, you read a little too deep into the whole "bad segment", and for the most part im not trying to confine what makes a "game" to be the entire package... merely the makeup of it. (basically, i don't have to complete a game to understand what makes that game... that game, its not defined by a cutscene or story its…