I'm trying to sculpt some detail onto a building, its meant to be heavily damaged for a nuclear fallout and just managed to keep standing, I seem to be having some problems with certain areas being to tight to sculpt on, before I started sculpting I imported it and used crease option in z brush to keep in quick tight at…
Hi, everyone! I've been here for a while, and have mostly lurked around aside from the occasional question here and there. I didn't know this was a section of the site until I decided to explore a bit. I'm a second-year college student studying 3D art for games. I LOVE this stuff and have for a long time. I'm just now…
Hey Guys! Super happy to try for the first time Zbrush! I followed a tutorial by Ryan Kingslein "First Zbrush Lesson" and I had to make a face. I never took an anatomy class, so I know this isn't the best ( I had a lot of trouble with the lips, I can't do them correctly) but I had fun and I feel like I know Z brush a bit…
A quick solution might be to use Tool: Geometry: Mirror and Weld on the blue Z-axis (you may have to temporarily re-position the belt subtool over the center line first so that it mirrors correctly). Then you could move it back into the cube, and set either the belt or the cube to be a subtractive Boolean operation with…
Tried this? [ame=" https://www.youtube.com/watch?v=e04k4Cz8UBo"]ZBrush Tileable Sculpting 01 - Brush Wrap Setup - YouTube[/ame] Works great from max if you start in Z and GOZ a plane from it to 3DS (I did a simpler plane and I divide it only with smoothing off thus not needing any "border" so I can save polys and have…
I haven't updated this in quite a while! I need to finish, and move to another project ASAP to improve further. But here is where I am at with him! Note: I took the time with this project to sort of do a "full body" anatomy study of all the main muscles, and this is my first sculpt of a "full" humanoid character. I hope…
while porting Brice's BRDF shader, I made some notes on the differences of each, so when the job needs to be done again, it would mean less work. ///////////////////////////// GUI / Texture Init// CgFx Maya:// -------------float4 LightPos : Position < string UIName = "LightPosition"; string Object = "PointLight"; //string…
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…
I have updated Ninja Dojo to 4.0 on creative Crash and the Ninja Dojo Web Page. Black Belt on Creative Crash https://www.creativecrash.com/maya/marketplace/scripts-plugins/interface-display/c/ninja-dojo-black-belt--2 Grand Master on Creative Crash…
No I get it- your model already deviates a ton from the concept. I was just looking at the head- with its bent perspective and the weird, elongated jaw line, and how that was coming through in the model. Theres a muscle there that I used to miss all the time too- As far as what should be a separate model- The answer is:…