Hi guys, here I tried to model lowpoly sci-fi env, I used Maya for modeling, I made normal map separately in NDO(Quixel Suite) and used Substance painter for texturing, please do comment on this, any suggestions critiques anything. Thanks
I've been working on this for the past few days. It's going to be one of those long form, panel-less comics featuring a character in a sequential set of poses. It's almost like key framing really. I know I said I'd do something simple next to help me work on my painting, but I am an idiot so we find ourselves where we are.
Ok, this is a still from an environment I developed for a theoretical western. My first work posted on polycount so go easy on me ;) . This was a school project I did in a two week period. Rendered in 3ds Max with mental ray. I'm hoping I can continue improving before I graduating next March so any comments or critiques…
Hey polycount, it's been a while :) I'm currently studying at Futurepoly and it's a blast, I'm learning a tonne. For my main project, I've started an environment piece based on this awesome concept by Andr
I have been working on 3DMotive's "Stylized Dungeon Environment by Tobias Koepp" tutorial. It was very helpful about stylized environment. I will try this style on my own project. Thank you :) model Tutorial can be found here: http://3dmotive.com/series/stylized-dungeon-in-maya.html
Been working on this for a little while now. Trying to get better at hand painted textures. I think its about done, but if anyone has any comments or critiques, I would appreciate it.
https://youtu.be/fxRTKroGr_g Not even close to perfect I know but, just wanna put it out here. Took me more than 3 months and i couldn't just scrap it out :#