Are those sculptures translating well into good bakes, as in not noisy? They look like it in the engine screens, but i've had problems when triying to replicate a stone like texture with such small details, they just end up getting really noisy in the texture, specially at 1k resolution.
@sandrasketches - Thanks a lot! :) It was a new challenge trying to replicate someone elses painting style. Once I had the front view done (angle shown in the concept), then I had the hang of it enough to paint the back view which I had created myself.
I'm using the default cycles BSDF shader in Blender for the terrain. Does this mean that I'd need 3 separate UVs with 3 distinct textures to replicate the appearance of the terrain within Mari? One top UV, one side UV, and one front UV?
Oh yeah, I just signed up for Dropbox too :poly136: http://dl.dropbox.com/u/8508552/StockButtGripHIGH.obj Give that a look. I smooth it with 2 divisions, then triangulate, and check for ngons. I'm curious to find out if you can replicate the same error.
you are getting closer to realistic believable anatomy. You have a lot of the overall shapes marked out but their volume and the way they connect to eachother still looks a bit rough in some areas. I think you could do with trying to replicate an actual persons anatomy like a UFC fighter.
Thank you for the suggestions. I really have to study more on surface imperfections. The lightning I tried to replicate the position IRL, but you are right and I completely missed that all the shadows are very soft without a single sharp one. I'll have to toy around with them. Thanks again!
I still think Another World had a really unique look to it that I haven't seen replicated elsewhere. [ame=" https://www.youtube.com/watch?v=Uc_0H3JO-fw"]Another World Gameplay - YouTube[/ame] I really wish I'd see something modern with that same look and feel.
I think you've really accurately captured the feel of the character and you've replicated the pose and form incredibly well! If there is one thing I would suggest editing, it would be to angle the right eyebrow (as you are looking at him) to be a little more cross and stern.. Keep up the good work! This is great
WIP Wednesday: WIth university starting back up this week, I did not get a chance to publish a post yesterday. Here is a screenshot of some of the textures that I am currently working on within substance Painter. I'm still having trouble replicating them within Modo though, but i'll get there :)
Cheers. I should probably point out here that the first image was supposed to be darker, was trying to replicate an image similar to this: http://images3.wikia.nocookie.net/__cb20100512022836/finalfantasy/images/0/0f/Blitzball_stadium.png Although I can see now its quite a way off in regards to the lighting :S