Looking to gain some ideas for what people would like to see in an updated version. I am rebuilding from the ground up and planning to use opengl this time around instead of directx. Would people prefer directx or opengl? My goal for polyviewer is to become a one stop shop for previewing models in a real time environment…
Vig's right, reset scale should do the trick without blasting everything else. If that doesn't work, try creating a helper obj, then matching it's position and orientation to the pivot of the object before you reset xform. Then you can position / orientation match the pivot of the object you reset to the helper, restoring…
Update! -Added a window. All that's left is the door and the textures. I'll be making the door in Blender, because it's really hard to create small objects like door handles in ProBuilder.
I'm a fair hand at Maya, but I'm a full beginner with Blender, so this is probably a basic problem. I built a model in Maya, and exported it as an .obj to bring into Blender. I'm following a tut for Sims4 modding, but when I bring my object into Blender it comes in transparent. When I flip it to "solid" it's just black.…
Hello Everyone. I'm new here so please be kind to newbie. :-) I have an obj imported into max9 (not 2009 but I wish it was) that simply will not take a bump map. Pretty vague I know but what would cause that and how do I fit it? I have a massive rigging setup with this object and other objects (some will take the bump map…
I'm looking for someone to make some 3D models based off some Starships from The Orville TV Show. I would like to start with one then commission more work if it goes well (total it would be around 5 models). I would like these in .obj format. These don't need to be super detailed, just usable in a game. The "Krill…
Yeah. I should have explained better. Scan Store provides full body assets. They come with a 5 subdiv level Ztool and the following maps: color, normal, roughness, specular roughness So the geometry is not baked to a displacement map. You wrap and transfer the geometry details to your own model and export the displacement.…
Greetings. I would like to ask your professional opinion about such subject... Here are several item icons from one old game. From your perspective - are they drawn by hand (pixel art, etc) or rendered from the 3D model? Just for comparison - this is what i have got by rendering their ingame 3D models - images somewhat…
There are minor differences between edit poly and editable poly. Off the top of my head you can add materials to face selections in editable poly, but edit poly if you drag a mat onto a face selection it'll just change the whole objects material. I don't think you should be able to get an edit poly at the bottom of the…
I've been looking for seven years what is that bloody "pivot mode". I'd like the script to change my object pivot instead of the working pivot. I feel it's the "affect pivot only" but how are you meant to perform a sub obj selection with that on ? I just can't reproduce what's in the picture :< I might have taken a look…