miauu's Slate Material Cloner has been updated to version 1.3 Changelog: - The tool's user interface is now fully integrated into the Slate Material Editor - no additional UI is required.
Personally I write down a checklist in the morning or the night before. For example, if I'm studying I would write down milestones or specifically what I need to study. As well as chores and other non-art stuff. Whenever I'm working on my art I do it in silence first so I know what I'm trying to do. I only put on…
Your mouse pointer in video, also looks fast and healthy. :D Apart from stupid jokes :)In pneumonia if not cared for it is very dangerous and I am happy that you are put back.Now healthy life, determination and resume from where you left with more passion! Everything is very very nice. With texturing and the rest I dare…
I'm in the early stages of a project and need a proof of concept model for a player character. I'm looking for a stylized, painterly art style, but specifics aren't laid down yet so you'll have freedom there. Reference pictures for tonal goals and the proportional ratio between human half and horse half will be shared upon…
Hey everyone, I’ve just launched a new site – openhdri.org – where I’m sharing free HDRI environments for lighting and rendering. At the moment there are 7 HDRIs online, and I’m uploading new ones almost every day as the library grows. Each HDRI is: * Unclipped (no blown-out highlights or clipped sun) * Full 32-bit OpenEXR…
In an attempt to get better at Sub D and curved shapes I've been working on this washing machine part for a while and finally calling it done. It's done purely as a modelling exercise so it won't be baked or textured. It's my first time making a challenging shape like this so wanted to hear what you guys have to say. I'd…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
Hello! I am a student in my last semester of my AA in Game Development, and have been tasked with requesting feedback and critiques on my 3D models. I've linked to my portfolio, which I am currently still putting together. There are 3 major pieces that I've made in the time I've been in school, and am happy to receive any…
you really want to zero all the transforms - ive no idea what terminology blender uses for that - your skeleton wants to be completely zeroed, animations are what rotate bones