What do you guys thinking about this? I made on Unreal but Im not sure if its okay. https://cdn-animation.artstation.com/p/video_sources/000/248/361/ramen-2-trim.mp4
Based on the front view, it looks like his upper torso might be leaning a little too much to his left around frames 0000 and 0030 and to the his right around frame 0019.
LOL It's funny how they have the release dates of the games as the dates they hit steam. That Lucas Arts Adventure Pak with all those old school Indiana Jones games said it was released in 2009...
This art is great. There's just one thing that's bugging me. You've got the plate on the back of the guitar around the wrong way. http://www.funkyparts.com/wp-content/uploads/2009/08/back21.jpg
I'm not sure if this is still true but back when Mudbox 2009 came out people who had gpus with 1gb or more vram got significantly better sculpting performance then those with 512mb.
If at all possible, try to encourage an upgrade to at least maya 2009. Maya 2008 was easily one of the most half-assed buggy and frustrating versions yet. Even 8.5 was a big step up.
Legitimacy issues aside, you are better off going for Maya 2009 if you can get it cheaper or more easily; as Maya 2010 has no upgrades or improvements to the modeling tools or workflow.:shifty:
Here is a small kitbashed (from another, bigger model) Mech for our game. The rigging took me almost as long as the Kitbash :D (about 2 hours) 25 000 Tris here...
You could either have a texture like that, or like this. You can see the flexible parts of his suit is like a tightly knit mesh. http://mcsearcher.files.wordpress.com/2009/03/patrick_wilson_in_watchmen_wallpaper_1_1024.jpg