Do not, under any circumstances, attempt a 5K run (or walk, or crawl) when the weathermen issue a so-called "heat advisory." I'm pretty sure that's like the meteorologists' secret code for "may cause spontaneous human combustion." It's a heat index of about 105 degrees here today, with the sort of humid that will crush…
I got the email days ago. I kept track of the progress, and was hoping for a demo soon. [ QUOTE ] Joust 3D - STOPPED After discussing this step with Igrok our coder I feel that carrying on would only delay the inevitable. I feel depressed that this is the scond project I am part of that didn´t work out. Why? Hard to say.…
Is the blade a separate subtool? I wasnt really sure by the answer you gave cryrid. If not, it would be worth while spliting the mesh into polygroups and then into subtools as you can subd each subtool to the maximum polycount that your machine can handle. Another option would be to retopo the blade and re-project. Also…
Well this was fun while it lasted. Didn't even say anything and got banned - drakino set mode: +b *!~bigpet@dslb-088-076-065-188.pools.arcor-ip.net - You are kicked by drakino (Reason: 20:02 <> this is an admin only channel, please join #model_design)- Cannot join channel (+b) - you are banned (#polycount) edit: nvm, I…
Actually I had a problematic hipoly mesh from around 2005 and wanted to refresh it. I retopoed the thing to quads, unwrapped it and brought it back into ZB. ZB however messed up the Project All. Finally after days I brought the ZB orig. hipoly with texture and auto UV-s into XNormal, brought in the new quad lowpoly - with…
Hi, liking your work! His upper arm seems a bit off to me, like its bending, but that might be the clothing making it look like that. Made a quick image explaining what i mean. Also the boots could have more flow in the shape and not hard lines on the sides as i tried to illustrate: Like these:…
I didn't really like the last one so I made another iteration. His feet kinda suck but I can't avoid it - I should have built foot roll joints into the rig but ah well, I'll do that on the next character. Death animation 2 (105 frames) [ame=" https://www.youtube.com/watch?v=j-NFn0wK-aU"]dyingAnimation02 - YouTube[/ame]
These are the images of my WIP for our games Catapult. I have some other models I am working on as well. Human 001 The models were done by Eric ( or model guy ) and I just did some small touchups on them. I will be texturing them in the weeks to come. Figured I would keep this place semi updated in case anybody wanted to…
Today I did my first pose test with her. Threw together a quick rig and did a crap job with the skinning but at least it's something other than a T-pose. She's currently at ~20 000 triangles. I'm primarily working on the diffuse texture for the next week or so. (Sorry, had to clean up dead links, I'm a dumbass who doesn't…
White is convex, black is concave, mid grey is flat I'd hazard a guess that method b looks wrong because your bake settings arent right. It'll be easier to diagnose from the normal map so post that up alongside next time. WRT projection distances.. I usually start with 0.01 frontal and 0.5 rear (relative to bounding box)…