Well thats totally untrue. Software company's were very aware of the situation well before hand and spent the needed time and resources to fix the issue in there code. Many people knew about this problem years prior. It was more of the fact that the issue became very well known publicly and with that brought about fear…
You can do something following: Let's say this is the script with the rollout and the button that you want to press: <font class="small">Code:</font><hr /><pre>rollout testRlt "Test Rollout" ( button testBtn "Press Me" on testBtn pressed do (print "Button pressed") ) testFltr = newRolloutFloater "Test Floater" 150 60…
I don't worry about snapping the mirrored UV pieces back... they're still mapped correctly as long as they were offset in whole units. Textures tile by default, right? I learned the differences between the way programs render each others' normalmaps are because normalmaps rely on more than just their pixels. The real-time…
Nice! Just saw your response glad to see you are back on development man these are great! Not gonna lie, when I asked I saw your last response on the thread was from 2021 so I thought it was dead. So I did use them just to play with in unity but I didn't post it or do anything with it publicly obviously, I'm sorry hope…
This is a great idea, as I often struggle with pricing. I think my most recent commission would probably fit fairly within the kind of budget that this quick app outlines, however I would like an option to exclude a "level". You see, I'm a character artist and I would not feel comfortable charging someone for an entire…
Hey Mitchell, Here's an essay for you (I don't expect anybody else to read this so I'll address it to you! ;) There's little to no documentation on this area so I'll make a start now. It's too big for me to look through properly but I'll update it if I have anything to add :) I do a bit of UI art at work so I figure I'd…
wow!!I just fixed it.I recommend everyone who use ZBrush to do the following. 1.Make your final UV for lowest subdivision model. 2.Do not go for creating maps(color,normal,displacement etc),for now. 3.Switch to lowest subdivision level. 4.Under tool menu>UV map,then click on Flip V.This will flip your UV in vertical…
Thats the problem, no they absolutely did not say that or even the slightest of hint of there plans for new consoles. The "they will be out next Christmas" is just another one of the many, many RUMORS people float out there from various "inside" sources who all are saying different things. With the PS3 and 360 doing so…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
Since you are modifying the FBX Export/Import settings via maxscript this will also have an effect on the settings that apply when you do a File -> Export... or File -> Import... If you don't want to mess with the users current settings while still applying specific settings in your script, do it like this:…