This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…
Anybody know the best way to display an object with decals in 3ds max viewport? I'm using 2012, but the decal w/ alpha seems to be z-fighting with the object. Thanks.
This might seem like a question only an idiot would ask, but I just want to hear some peoples views and opinions! I've dabbled with character modelling a few times in Max. I've made two Spongebob characters for my little sister, and two characters of my own imagining. I found it a pretty fiddly process with a LOT of…
Open the deformation palette, switch Rotate from Z to X, and type in 90 Use ctrl+shift to hide them, then use tool: geometry: del hidden to delete them
Question, can we assign 'mutiple boxes' to multiple buttons? For example, if I press Shift-Z for basic tools, Shift-X for Ribbon tools, etc, using Hotbox?
Making it end at the surface is generally better than going thru it, since it also helps avoid z-buffer artifacts. But it's definitely easier just to leave it as-is and paint out the errors.
That, is a nice ass rock. Would love a little breakdown of how you went about that, even if it's just a little text discussion :) Are you using a z-depth shader for the moss?