I imagine modo with rounded edge shader is far more useful but for now I'm making due with quad chamfer and it helps speed things up massively. There's a lot of different ways you can use the quad chamfer modifier. You can for example block out your shapes with it set to quad chamfer by smoothing group with a hardness of…
Real talk time! 1. Widowmaker is decent enough but aren't a lot of interesting or impressive shapes on it so it doesn't leave too much of an impression. You've added some personalization to it, but the texturing still looks a bit boring. Try to add some more wear and grunge to it. Here's an example of a more interesting…
generally too dull. not dull as in boring. dull as in, it looks like it was coloured with pastel. needs some brighter area as areas of focus. could also bake in the shadows and the lights. for example, under the boobs and the butt. also. give a little more highlights to places where yo have segmented edges. this would be…
[ QUOTE ] And speaking as someone who does a ton of multimedia development, the ability to test multi-platform compatibility on the same box would just rock. [/ QUOTE ] Just install GNU/Linux (Ubuntu for example) on your x86 box. If something runs on Linux it is trivial to port it over to macs. And it gives the added…
Just my 2 cents (with the danger of repeating some stuff; good article btw, Chris) Think small, start small, then release. But don't make a big fuss about the initial release. It needs to make people realize how much potential your idea has, but don't create hopes you can't fulfill. Extent later on. Also think of creative…
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
I needed a script other day that would calculate normal maps intensity parameter from a target normal map example and match all the project normal maps to same intensity for more unified look . I asked Chat to hipass normal maps, extract high frequency details and measure each pixel normal deviation from vertical, find a…
Yes, the bolts are not combined with geometry beneath. And I use a second bake to fix the black spots underneath - because when the mesh will LOD, the bolts disappear and black spots will be visible. So I bake them "flat" underneath as well: The issue is not exactly that they are separate geometry. Here's another example:…