Yes, like thousand of others i have a problem with my normal map. I cant understand why i have this seam (No black seam btw). Every smoothing group has its own uv-shell, but it doesn't blend well, only on a few sides ? I have tryed some variations, in the first picture i unwrapped the cylinder+cap for a big shell with the…
A couple factors to this problem, I think? The main problem, the one I want corrected, is that I am getting shadows cast where my tiling UV shells meet. So the vertical shadows along the concrete border of what hopefully reads as a median are where the UV shells meet. I've never seen this happen before and I'm not sure how…
In order to get clean bakes in the engine I work in I pretty much have to setup smoothing groups based on UV shells. So I always UV my models first and then setup smoothing groups based on the UVs. I use a custom script to do it in Max and am not sure what tools it has out of the box, but, in Maya if you select all of your…