Cheers for the responses, nice to see people liking the work so far. @Davidskiwan Cheers man, good to see its recognisable. Though how on earth those things are 'dolphins' I'll never know, but at least thats not on my head. Totally agree on the crits too man, got myself to blame. @MoP Cheers for the feedback, wasnt sure…
Hello Polycount! I am looking for some advice on facial rigging for games before I start a working on a rig for the BRINK heads I have been working on (Still W.I.P!) I am building these head with the same topology and am hoping to build a rig that can share the animation data between the heads.I am unsure about a few…
Very nice progress, good job! I like the overall look and feel, it has the signature grim and blocky design of the Dead Space Universe. But, I've noticed in a few places that you went in and chamfered edges to get a more flowing shape for the doors, but have consequently formed 5-gons which could lead to tessellation…
I was hired in my first AAA job as a character artist and my task was working on player heads for FIFA 23/FC 24 My coworkers came from a variety of backgrounds and all of them had different hiring experiences, from my lead who works on marvel/dc statues and came from a background in construction, to coworkers with…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
I NEED HELP!!! So, please, dear folks of polycount Forum, help me make a very important decision. UNITY 5 or UE4? So here are my thoughts: UNITY 5: + ears of experience with Unity 4, ergo: faster workflow + going to switch to Unity 5 soon at work, so a little head start + mobile support (easy for GameJams and stuff) - too…
Xoliul> Thanks for the heads-up. I think I know what you are talking about and I am confident that I will run into a heap of different problems and challenges :) I have a general idea of all the involved steps and I feel fairy confident that I will be able to solve it to some degree. But I'll just have to go step by step…
Here's another one of these speed modeling projects. A guy sitting down having a coffee. Woohoo. This one took about 15 hours again, I spend 75% of it on his head, though, because I also tried to blend face texture and an ear and free-painted texture paint in Blender, matching all the values/hues together to make it look…
Renauld Galand: Glad to see you like the design! It was mostly made up as I go along, so that's why the hands/forearms probably don't 'connect' well with the rest of it, they'll probably be messed around a bit more. Stoofoo: Good eye on the shoulders and feet...after simplifying the feet geometry a bit and adding some more…
Me: boo! God: Does that indicate disapproval? Me: no. it was supposed to be scary. God: Are you serious? Is that your opinion? Me: yes. no. God: Give me a break. Are you serious? Me: not really. God: Are you serious? For real. Me: yes. God: Come on. Me: ok. God: Gosh! Me: such language! God: I've been waiting for you. Me:…