All true but it's not a rendering issue. the amount of time on the gamethread seems to be directly related to the number of loaded tiles I'm made the project workable by building HLODs, only loading a relatively small number of tiles (8x8 = 40ms) and using the show HLOD in editor toggle its significantly slower than 5.3…
Agree with Biomag on this one. CMGA provides a "potpourri" of course offerings that are best for "getting over the edge" as noted above. For CGMA courses to work best you need to develop to the point that the critique/feedback will best benefit you. I don't know about that technical school, but 10K for a technical degree…
Hey hey, meet Fu Yu the Fish!!!! The team and I's (Simon Boxer-concept art, Anwar Bey-Taylor-model/texture, Chay Johansson-Rigs/animation) new Dota2 work is a submission for the upcoming New Bloom Festival for Chinese New Year!! He is a wonderful good fortune fish that is full of life and ready for action! In the game Fu…
While that would be the most obvious way for Valve to make money, since I would guess Dota 2 makes pennies in comparison to what they get from game sales from Steam, last I heard in order to play Dota 2 in both China and Korea you need to go through some local provider's software, instead of Steam. I'm not living in China…
The easiest place to start character rigging in Maya would be Youtube. There's many many free tutorials https://www.youtube.com/results?search_query=character+rigging+in+Maya If i were you, i would spend a few days and do ALL of the free Youtube videos and then look at Gnomon 3d workshop for Maya character rigging…
I really think some people are over-thinking this a bit and almost taking it personally. From reading Adam's op, this sounds like it would essentially be a series of tutorial lessons or a workshop that happens to fit together into something you can experience inside of a game-engine at the end instead of just a video or…
If you want to dive into hand painted stuff, here's two workshops that were recorded from my school. I've taken two classes with this guy, awesome instructor. I think he's one of the very few environment artists to ever leave Blizzard and teach. https://www.youtube.com/watch?v=c_GWVez_UHM…
At different points in the process I go into the CS workbench to check it out. I'm working with the gunsmith style and plan to blend the texture with the raw metallic parts on the stock and the clip, just using the custom paint part of the Gunsmith style for the clip tube. I think it's looking decent in workshop, the jpeg…
I recently finished up a workshop item for Team Fortress 2, and crossing my fingers. In the meanwhile I need the Polycount communities help! I just recently graduated from a small highschool here in Kansas, and in hopes of pursuing my artistic talents/passions, I need money for college. Now, I'm not one of those people who…
Hello guys, i'm new on Dota 2 workshop, yesterday i starts modeling a weapon model for Axe, i was following everything they said in the workshop hero requirements.. what's the problem ? Problems: 1- i exceed on the number of tris and i didnt even finish my modeling 2- i'm useing 3Ds Max 2014, do i need Max 2012 to import…