.....What did you expect? Of course you're not going to get something actually good from this shit, and of course it's going to look like something that already exists. It's trained on them. It's basically just boiling them down to the most generic answer it can come up with when you ask it make X. It has no content…
I've been meaning to post this up, wanted to add it to the collection of Eddy Raja renditions out there. The rendering was all done in mental ray and the painting was partial Maya procedurals and heavy painting in Mari.
Here's what i have so far, i have yet to take it to my instructor and see if any changes can be done to improve this atm. Any feedback is greatly appreciated, thanks!
Welcome to the Monthly Noob Challenge 4! Our Friend Tejay has supplied us with a concept that received more votes than any contest thus far. (Not her concept she just picked it) RULES: Please read all the rules. This may seem like it's pretty complicated, and if you are starting out it can be overwhelming, so take it piece…
Here is the Game Res mesh of the Bat Creature which was a study of Aris Kolokontes beautiful work! You can find the link HERE to his original work. Below is the Zbrush model. Thanks for letting me share =)
Now that I'm thinking about it, I should've added more subtle details like wrinkles and bone distinction and then cavity masked/poly painted these details into the diffuse, I will definitely do this and post an updated picture of the game res.
Hey guys, Want to share my first 3D portrait (not a game asset). Hopefully the likeness comes through. Software used: Maya, Mari, Zbrush, Arnold, Yeti and Photoshop. Would love to get some CC. Thanks!