This could be due to a few things. The most common problems would be that polygon is an ngon, has unwelded edges or contains stacked polygons from an old extrusion. * Ngons: use Mesh > Cleanup to find ngons or just switch to vertex mode and make sure there are no more than 4 points touching that polygon * Unwelded edges:…
Okay here is the sample shader, actually it is pretty easy... 1. sample model: 2. second uv channel with the planar mapping from the front view: 3. initial material setup (parts are described in the comments above the expressions): 4. Actually it is done at this point, now look at the different states based on the…
If it's not very clear to the user, what about having a preview shader ? I can write you one quickly if you want. It seems like that's a very minor disadvantage compared to the advantages of vertexcolors (no texture memory used, just light vertexcolor data, no pre-processign RTT step, live viewable...). Also vertex color…
the issue is can i learn that in a couple of weeks time? there is Mudbox, I still cant grasp my way around it, wondering if zbrush or sculptris are any better? my no. 1 choice right now is photoshop because i at least got experience with it. And what would be the fastest workflow? like what are the steps most people take…
Hello everyone, It's time for the new 0.4 release! Changelog: Added a new option to hide the CryTif dialog when importing textures Added an enhanced automatic preset selection for textures (see http://www.crydev.net/viewtopic.php?p=1218307#p1218307) The most common error messages are more clear now Added a console warning…
In 304 we changed how the material preview function works a bit. The main difference is that when you click the preview material button, it will apply the maps directly to the material that is applied to your mesh, rather than create a new material and apply it to your mesh like it did in 303. This change was necessary for…
Hi, Plz help me friends, there, i'm having problem ith 3dmax's polygon cutting tool. at start it works fine. but when the polygons starts to build up the cut is'nt working like before. like when i click on an edge where i want start cutting it does'nt fall in where i clicked it but falls on the nearest vertex. i've…
I can't immediately think of any game that did that. I assume theres quite a few games from the 2000-2004 era or such that did this, but can't think of any. I did this myself recently in our Unreal iOS game Unmechanical, with our water surfaces. It is something I also intend to cover in an iOS Unreal dev video I hope to do…
I've actually been using single specs with pretty good results. Just customize color channels for more control over physical properties. Tbh the names aren't very relevant as long as the textures themselves are good enough. Here is a simple example (this does use a detail mask):…
nice work so far. all the cloth looks great and the face looks great too. couple thing, the folds on the lower legs are too soft/big for the type of fabric that these trousers are usually made of. look up more reference on ski trousers(eg. surftex). examples:…