This lil' work of art rolled into my inbox the other day. [ QUOTE ] Assalamu Alaikum, It is my plasure to write you after going through your profile, My name is Fatou Mohammed, 22 years old girl, And the only survival of my late parents Mr and Mrs Mohammed. My father was a highly reputable busnness magnet-(a cocoa…
Hello there, guys! Thank you all for the comments. I´m very sorry I didn´t reply a little sooner, but I wanted to Suprore - thanks for your crits. Especially the one with the straps. With this model it turned pretty well ´cause I had enough space for the legs in the UV Layout (and also the texture is quite big -…
if you work alone everything is much easier in therms of Software tools you use. But as soon as you have to work in a studio pipeline its getting more complicated and you have to follow some rules. If the animation department is based on maya which it is most of the time you have to provide maya files. Early on dummies…
amazingly beautiful game, perfect atmosphere level assets are great and the leveldesign is not too complicated human characters don't live up to the quality of the levels though :/ but the droids work fine and I don't hate them as much for taking time away from the alien as I thought I would.. playing on hard, don't know…
Hi polycounters, I hope you're doing fine. I would like to share some work in progress images and a method I use for most of mz project. IN-GAME PREVIZ: Arrived to one of my favourite state. The state when the "in-game" model start to getting shape. At this point do something I call "in-game pre-visualization". Basically I…
here is what happens whenever you run that script (simplified):* Determine the selected shells (fill up partly selected shells) + count them * rotate each shell to a either minimal bounding box volume width or height (depending on axis) * sort these then by either height or width and line them up in that order next to each…
Thanks, Tim, I'm very excited! I Still have a few months left in boring Cambridge though. Yeah I've been looking at Chiang Mai :awesome: Hehe, that's not the reason I started this thread but it's a good observation! That's exactly the kind of "marketing" artists should be doing more of. It basically just comes down to…
[ QUOTE ] Either be ready for rejection, or spend the time/effort to get good enough that no one will reject you. Take that how you will. [/ QUOTE ] I figure sinister is pretty much on point with this, but I've gotta follow on that second part. I mentioned in Adam's "how's your life" thread that mine ain't all that and a…
Latest work, majority of the modelling done in Plasticity with the lowpoly in Modo (plus blender remesh for the grip scales) More shots on Artstation: https://www.artstation.com/artwork/w044KL Thanks for looking. If you enjoy sharp things I've got another blade in the works that will be going up on Artstation soon too.…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…