Hello awesome people! The two of us are artists (Abbeysaurus & groomedmonkey), both involved in spare-time game development (under Origami Bear). We are really excited to take part in this contest but under a high workload at the moment so wont pick up momentum for a few weeks. However, we came up with a great concept so…
Hey guys, working on a new personal project, currently working on the shield now, posting here for any additional feedback or critiques! Thanks so much.
This is for a school project. After a concept by Keith Thompson http://www.keiththompsonart.com/ . Due to a deadline i have to kinda rush this and finish the highpoly today and maybe even start the lowpoly. Next on my list is fixing the hands and then doing all the folds properly. If you have any crits please share ;p
Hey guys, I'm trying to transfer my Low Poly Uv's to my Posed Low Poly character. I can copy/paste some UVs with UV Master on some of my objects. Where as others fail to paste the UVs creating AUV tiles. I did delete some assets off those subtools when I was posing. Could this be the reason my UVs aren't transferring?...…
Hello! Joao ohh, thanks for the advice. Yeah, I will do that, I always do copy and paste in all my socials, but yeah, I need to change that soon I will post the final render of this environment. Currently, I am working with the lighting
Yeah, I think I know where you're coming from... A formal environment as opposed to self paced learning at home can also be a bit confronting for a novice therefor in my opinion alongside practical experience, it really depends upon the individual whether he/she is able too absorb instruction without the added 'pressure'…
C86G: This is the professional reason: http://polycount.com/discussion/81995/polycount-is-out-of-the-dominance-war-contest-doing-our-own-contest/p1 The unprofessional one, that I can't find the exact threads on but am positive they exist here - just need more time to sift through old forum posts - is that the leadership of…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…