not if you build your own shader in unreal, then you can plug in a different normalmap or try if you can get away with the normals of your mesh, i guess if its dense enough it could work. But its mostly just a matter of what you think you can do, my solution would usually not end up in a game for beeing pretty heavy on the…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
OK, so I was reading about WWI and various memorials created throughout the world to honor the soldiers and families that were effected by the war. So I was inspired to draw up some concept art for what I had envisioning in my head. From there I decided I want to make it in 3ds Max, then import it into the UDK. Here's what…
Looking for a 3D artist (Blender + Substance Painter) to create a small set of pirate-themed tabletop game pieces for a VR game (Meta Quest). Scope: - Bust-style character pieces - Shared base provided - Single 2K texture set per piece - Clean low-poly, game-ready topology - Unity / URP compatible Paid, indie-friendly…
Ok, so I’m new(ish) to 3D and was wondering how environments like these would be modeled out? (reference images below) I always see tutorials and guides for individual assets, but not the environment itself. Surely it’s not modeled using a flat plane and a sculpting tool like most current open world environments are.I was…
Ok here is what I think... If your going to bailout these big 3, then ask yourself one thing. How are they going to sell these new cars when more and more Americans are losing their jobs and cant afford to buy a car? So you will have less and less of the population buying cars. I just dont see the point when you wont have…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Thats how I most of the time unwrap my leg/foot/shoe/boots. Though instead of placeing the seam at the back of the leg i would put it on the inside. When unwrapping just ask your self a couple of questions. - How will my models be viewed? If there is a fixed camera and the player is facing a fixed direction (2d game,…