Hello all. There are some difficulties in studying substance designer. I wanna make linoleum or engineered wood veneer flooring textures. The thickness of the line(joint) between the planks is the problem. already minimum number of joint, but when I apply to the UE shader, The joint is too noticeable. It is a 3d view in…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
Your reference image provided isn't that good tbh, I've had to go on google to search it up myself but based off the reference I'd say you're still missing a few big shapes in here e.g... - the nuts/bolts in the handle - the trigger ring is too thick. - I think the reflection in the holes in your reference have confused…
I first calculate the barycentric coordinates for each vertex within a module with a bunch of cross and dot products. The x and z position of a vertex in the deformed module is just the tile corners multiplied with the barycentric coordinates of the vertex. I then add the Y position of the in-vertex multiplied with the…
Not really a music person. With iTunes and other radio capable apps, there's no need to buy music. And with Pandora, just type what you like. I think I spend like $20~$30 a year on music, $300~$400 a year on software like Artrage (the odd year of upgrades will spike to $1200). Netflix is fine for movies, but Netflix/Hulu…
Hey guys, Ive written a quick mini-tutorial for pulling cubemap and portrait background content out of the Dota 2 vpk and into Marmoset Toolbag 2. First off, a big thanks to Drew Watts who helped me out with some of the info here. What you will need: 1. GCFScape 2. VTFedit 3. Marmoset Toolbag 2 4. Adobe Photoshop or…
Absolutely, this level of visual quality means nothing if the game isn't playable. There isn’t a new update yet, but the trailer just dropped recently, so it looks like they’re actually going to release it and he’s working on it. He’s probably the one handling a huge chunk of the animation and character work. I’m really…
I do not know how this is "interpreted" in other apps ( some have different naming like "chamfered") but : This depends how you have selected the "corner": if only selection the corner "edges" then this works to some degree: But when selecting the loop around the corner then this in blender the outer and the inner corner…