Here's a Game Character project i have been working for a personal project, i posted it on my sketchbook :smile: https://polycount.com/discussion/170250/sketchbook-renan-fabricio#latest
HairTG - Hair & Fur next update will for the first time go beyond texturing and into the 3D world :) Actually I have been experimenting with hair card grooming and well, it took me some time so I thought I could do a tool to automate some parts of the process in Blender. This was actually unexpected but well, it turned out…
v0.6.8 for Blender 2.80 is out now Gumroad If you are an existing MM customer on gumroad, check your email for a 100% discount. MESHmachine 0.6.8 is a separate product now. If you have not received an email, please reach out to me directily at mesh@machin3.io About 0.6.8 The 0.6.8 release is the first MESHmachine for…
OK I figured out what the export between MAX and CryEngine is for Cameras - I'm gonna make a proper write-up of this at some point but this might be helpful for you already: The CryEngine expects Collada files to not use a unified Matrix and to have FOV values in y-FOV (the height of your screen is important, not the…
Ha-HAAAA! I fought against the app for some days and finally managed to fix the weird album shuffle issue. Here is the scenario for those who might get the same problem (Vassago once the fixes below are applied there is no need for CD-by-CD playlists to shuffle albums.): -My iTunes is filled with music I imported from…
I believe this happens everytime you add or maybe even renaem an object to the FBX. New object transformations will be set to 0, 0, 0 while old are updated with the currently used in toolbag.
Nope, I added more segments to the low poly before I rebamed the normals though. Looking at the waviness it seems to be kinked at every poly along the outer rim on the low poly which is weird
Is it possible to render a scene with different textures. The textures are prenamed jpg files, the rendered images should have the same name as the texture files. I have some scene setup with an object in it, the product. There are hundreds of labels (textures) that should fit the object. Anyone?
Hello guys i am Renan from Brazil, Rio de janeiro. Almost graduating in Graphich design but my real motivation is to work as 3D character artist. Looking forward to share my future projects with you guys.
Thank you! I did a fairly detailed breakdown here https://www.artstation.com/artwork/reGam There isn't much to it really. I pointed out the brushes I use and just a couple of wood alphas. The rest is done in Quixel Cheers