Most of the platforms you walk on are floating. so something needs to float them. I liked the look of these: The hardest thing about them would be the net texture. I couldn't find any tutorials on tiling net textures, so this took me a while to get working. I did find some examples of others finished works though, and of…
Thanks so much, I was planning on overhauling the wall texture some time within the next two weeks since I wasn't satisfied with it and that all gives me a really good direction to take it and things to fix I was planning on making some big changes to the grout especially since my teacher said the same thing about the…
Thanks for the info, Gestalt. I think you’ve convinced me to try it out. That desk in my original post has the ability to be raised, so I think I’ll try it at home before I try it at work. I remember going back to work retail after one summer of doing other jobs, and wow my calves and ankles were sore after my shifts. I…
Thanks for the reply guys :) passerby - Yeah my server supports php... though I know nothing about it. lol I am a visual dreamweaver user. You said it would be easy with a little php... how easy? Like I need to know how to basic code in php easy? Equanim - Doesn't have to be fully automated in the sense that it creates…
Finally!!! ok sir thanks for your answer, now I did a high poly but never bake it....still have it might still be usefull to soft the edges I guess, here are pics of the wireframe and the unwrap I don't want to sound disrespectful or ungrateful but I really want to finish this model (instead of going back to simpler models…
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Althought it's silent about me and my procjets I'm happy to be able to share some of my latest contract work with you. Currently I'm working for an upcoming Cryngine² licensee on realtime visualisation for solar technology. There's no NDA and I'm allowed to share some stuff. This level is a prototype I did to iron out a…
Hello, Sorry for the generic title, I too have looked through far to many normal map problem posts and its been something simple like not splitting the uvws by the smoothing groups. However I seem to have done something odd. I made an object with was a rectangular box bashed up. the lowpoly for it was just a rectangular…