malcolm: When you're adept at modifying the text files it's not any slower (perhaps even faster) than using a graphical editor. PaK: I'm not using a major package but isn't it pretty much "save to MD5, type reloadModels or testModel" in Doom 3?
i used max 8 for rendering, it fixes the mirroring issues. if you want to stick a model into doom3 or quake4 best thing to do is use renderbump, i think the q4 one has support for objs. not only does it eliminate seams but it also looks correctly on animated models. I've tried using max and melody and came pretty close,…
my thoughts on game engines from my own experience trying to mod them: Doom3: runs poorly without a highend graphics card if you want it to look half decent. lagged up on my computer when more than 2 enemies were present even on lower settings. code: easy to code for, stuff like weapons have all the code you need in one…