Hey guys, here's my lastest project project. First pbr stlized done in substance painter. I really liked the end result. Done while doing a awesome mentorship. Better quality / Marmoset : https://www.artstation.com/artwork/4bEy4W
Study based on the concept art by Dante Avila "Berenice's Box" from "Berenice" short horror story by Edgar Allan Poe. Was looking to study realistic PBR textures and had a good time doing it over this concept. Hope you guys like it More images and break down at: https://www.artstation.com/artwork/YaV5NX cheers!
Hello there! Just finished the model I've done in spare time and would like to hear some feedback :) Thanks! More screens here: https://www.artstation.com/artwork/qAWewL
I've worked on different titles such as UDK projects and iphone games as a freelancer. I have qualities like strong work ethic and fast response. PORTFOLIO: http://igi.carbonmade.com/
This is a personal learning project, I learned a lot about games asset pipeline using Maya , Zbrush and substance for high and low poly then I used Unreal for final output. I chose this piece of art because it very creative and not very complex nor very simple, It was a great experience.…
Hello Everyone. This is my work practice with the Modelling, pbr Texturing and Rendering. I got the ideas from www.pinterest.com. Modelling & UV in 3DsMax Baking and Texturing In Substance Painter Rendering In Marmoset Polycount ~ 8-13k Polys (Use Tessellation in Marmoset to get better renders with the smooth Topology) All…
Hey welcome Reiyn! Very cool looking stuff man and its awesome that your putting these props into an engine and making a game with it. Im in the same boat as you are with the normal maps, they're a pain to figure out but this is definately the place to learn to do them right. Keep us posted!